Micah Meadows

Mixed Signals

A 2D Side Scroller Galactic Puzzle Game

— PROJECT NAME

Mixed Signals


— ROLE

Game Designer, UI Artist, Marketing Production


— DATE

January 2025 – May 2025

This is third year multidisciplinary project, designed to a brief provided by industry. The project timeline spanned four months, encouraging rapid iterative development.

You work for Intergalactic Freight Control, a space traffic company. being stationed on a backwater area of the galaxy, you don’t have much else to do besides fiddle with your equipment. One day however, you pick up a strange signal in a language you’ve never seen before…

Vibe and puzzle concept art made based on team game preferences and the game brief provided by Hyper Luminal Games

Lighting tests conducted in After Effects with 2D assets on a 3D plane

With the main mechanic of our game revolving around translation and deciphering words, I made a fictional language that was later turned into a font for the game.

Fictional language test (Version 1)

Fictional language concepts (Version 2)

‘Flowy’ language concepts after iteration

Interface backgrounds were developed for the deciphering gameplay.

Final Iteration

1st Iteration

Completed translation overlay

A interface and UI frame was also made for the transponder minigame.

Minigame pt. 1 with displacement shaders

Final transponder minigame overlay

Early Render

I edited a game trailer for the main release (Minus the gameplay footage, assets were produced by me)

Early concept art of the player character.