— PROJECT NAME
Heldritch Rush
— ROLE
Marketing Art
— DATE
June 2026 – Present
Heldritch Rush is an isometric rail-shooter game developed by Sloth Doctor Games
My role as a social media manager, and subsequent marketing artist, involves creating graphics, occasional videos (short and long form), and setting up scenes in-engine to be rendered for promotional content.
All material has been cleared for use as part of this personal portfolio. None of the in-game assets are my own work, and some renders may have been edited in post.
Primary Management of Social Media Accounts
I have taken primary management of SDG’s social media accounts. This mostly involves scheduling posts (via Buffer), creating graphics and short-form videos, and copywriting.
The social platforms we use are Instagram, LinkedIn, TikTok, Discord, and YouTube (Shorts).
Upcoming Events Post
Banner for Steam Reveal
Copywrite for Instagram & LinkedIn (Had accompanying pictures)
Static In-Game Screenshots
For text or photo posts, I go into game engine (Unreal Engine 5) to setup and render static shots. Sometimes, these photo are taken into editing software (CSP) to be edited into graphics or for better visibility.
In-Game Video Renders
For trailers and short-form videos, I go into game engine to setup and render video cinematics to cut up for editing.
Video Editing
I have made a handful of shorts for our social media accounts, as well as a teaser trailer for Heldritch Rush.
I have been learning DaVinci Resolve over the past couple months – I also have experience in Adobe After Effects.